SyncShield UE 5.7 validation complete

Seven editor validations. Real backends. Green run.

This page summarizes the successful SyncShield validation run completed in Unreal Editor 5.7 on March 6, 2026. The coverage includes editor integration, toolbar state rendering, command gating, live disposable Git flows, a real diverged branch scenario, and Plastic live probing.

7 / 7 automation tests passed Editor build passed Plugin packaging passed Diverged pull bug caught and fixed
Automation7 / 7

All requested editor tests passed.

Builds2 / 2

Editor target and packaged plugin both succeeded.

Git states5

Clean, changes, ahead, behind, and diverged validated.

PlasticLive

Real cm.exe path exercised for this machine state.

Validation matrix

These are the successful validations from the current UE editor report.

live backendeditor integrationoptional hook
  1. 01
    SyncShield.Editor.EndToEnd.GitDisposable

    Disposable repo plus remote and peer clone. Validated live Git parsing for Clean, Changes, Ahead 1, and Behind 1 with real command gating.

    passed
  2. 02
    SyncShield.Editor.EndToEnd.GitDiverged

    Created a real ahead 1 / behind 1 branch state and verified main | Diverged, red degraded styling, summary counts, and blocked pull and push.

    passed
  3. 03
    SyncShield.Editor.EndToEnd.PlasticLiveProbe

    Exercised the real cm.exe path for the current machine and validated the Plastic auth-required toolbar state.

    passed
  4. 04
    SyncShield.Editor.EndToEnd.PlasticConfiguredWorkspace

    Optional configured-workspace hook is green. In this environment SYNCSHIELD_PLASTIC_WORKSPACE was unset, so the test completed without a real configured workspace.

    passed
  5. 05
    SyncShield.Editor.CommandGating

    Validated enable and disable behavior for clean Git, status error, Plastic login required, and Plastic status error.

    passed
  6. 06
    SyncShield.Editor.ToolbarStates

    Validated labels, tooltips, and colors for SCM Missing, No SCM Repo, and Login Required while unsaved assets are present.

    passed
  7. 07
    SyncShield.Editor.Integration

    Verified module load, settings registration, toolbar menu registration, and SyncShield.StressTest command registration.

    passed

Result snapshot

The exported UE automation report now records seven successful tests and zero failures.

Export timestamp: March 6, 2026. Report source: Saved/Automation/SyncShieldValidation.

Illustrated Git coverage

The validation harness uses disposable repositories so SyncShield is measured against live CLI output rather than mocked status text.

Plastic coverage

The current machine has cm.exe available, so the Plastic probe runs against the real client path.

The configured-workspace test is present and green as an optional hook, but a real configured Plastic workspace was not exercised because SYNCSHIELD_PLASTIC_WORKSPACE was unset.

Bug caught during validation

The new diverged Git test exposed a real runtime issue and locked the fix into the automation surface.

1
Failure discovered

The first diverged run showed that Pull (Rebase) was still enabled on a live ahead 1 / behind 1 branch.

2
Toolbar fix

CanExecuteGitPull() now requires Status.Behind > 0 and Status.Ahead == 0.

3
UX text aligned

The pull tooltip and disabled notification were updated so the UI matches the actual gating rule.

4
Regression sealed

The suite was rerun and the live diverged test passed, so this path is now covered in UE editor automation.

Commands and artifacts

The successful run is reproducible from local UE tooling and leaves report files in the workspace.

A
Editor build
Build.bat SyncShieldDevEditor Win64 Development SyncShieldDev.uproject
B
Headless validation
RunUAT.bat RunUnreal -RunTest=SyncShield.Editor -unattended -nullrhi
C
Packaged plugin rebuild
RunUAT.bat BuildPlugin -Plugin=Plugins/SyncShield/SyncShield.uplugin -Package=_Package/SyncShield -Rocket