// Copyright (c) 2026 GregOrigin. All Rights Reserved.
#pragma once

#include "CoreMinimal.h"
#include "EItemRarity.generated.h"

UENUM(BlueprintType)
enum class EItemRarity : uint8
{
    Common      UMETA(DisplayName = "Common"),
    Uncommon    UMETA(DisplayName = "Uncommon"),
    Rare        UMETA(DisplayName = "Rare"),
    Epic        UMETA(DisplayName = "Epic"),
    Legendary   UMETA(DisplayName = "Legendary")
};