AVAILABLE FOR NEW UE5 PROJECTS

I fix UE5 stutter and get Unreal Android games through Google Play.

I'm an Unreal Engine C++ engineer with 12 plugins on Fab, maintained across UE 5.5 to 5.8. I work inside your project for a fixed price. You get a written report and before/after proof.

Get a Fixed Quote See What I Fix
DEADLINE

Google Play requires new apps and updates to target Android 16 (API 36). The extension window ends on 1 November 2026. If your Unreal Android game still targets an older level, tell me your engine version and I'll scope the fix.

Two problems I fix for a fixed price

Both come from tools I built and still maintain, so I already know where they break in UE 5.5 to 5.8.

ANDROID / UE 5.5–5.8

Google Play Compliance Pass

Your Unreal Android game is blocked from updating on Google Play. I get the project up to Play's current requirements, and I make the changes stick when you upgrade the engine.

  • Target API 36: manifest, Gradle and UPL changes made the way UE expects
  • Play Billing Library 8 for in-app purchases. UE 5.5–5.7 ship an older library.
  • 16 KB memory pages: I check and fix them. If you're on UE 5.5, I'll tell you plainly what it takes, because its prebuilt libraries can't meet the requirement.
  • Preflight report listing what Play would reject, so you find out before you upload

from €1,400 fixed

Scope My Project
PC / STEAM / UE5

Stutter & First-Run Fix

Shader compilation hitches on first launch are the quickest way to a "stutters" review on Steam. I find them in your build and remove them before your demo or launch.

  • Cold-cache capture of your packaged build, with a hitch report: frame-time graphs and the worst offenders
  • The whole PSO pipeline: cache collection, bundling, precaching and a warm-up screen
  • Scalability defaults that hold frame rate on mainstream PCs
  • Before/after captures you can show your team or publisher

€1,100 audit · fixes from €400/day

Book an Audit

Contract Unreal C++

Plugins, editor tools, build and packaging pipelines, and gameplay systems such as runtime terrain, custom gravity and rollback netcode. I work in Git, Perforce or Plastic, and NDAs are fine.

from €400 /day

Discuss a Project

The proof is public

You can read the code, watch it run and buy it. All native C++, built for UE5.

12

Plugins on Fab

5.5–5.8

Engine versions

200+

GitHub stars

2,000+

YouTube subscribers

Full catalog on Fab. Source for the Core versions is on GitHub.

How it works

01

Send the problem

Tell me your engine version, your platform and when you ship. The form takes two minutes.

02

Free 20-minute check

I tell you whether I can fix it, how long it will take and what it costs. The price is fixed before any work starts.

03

Fixed in your repo

I commit the changes with a written report and before/after proof, so your team can maintain them after I'm gone.

Shipping soon on Steam or Google Play?

Send me the problem now. A fix found early is cheaper than a review-bombed launch week.

Get a Fixed Quote