I'm an Unreal Engine C++ engineer with 12 plugins on Fab, maintained across UE 5.5 to 5.8. I work inside your project for a fixed price. You get a written report and before/after proof.
Google Play requires new apps and updates to target Android 16 (API 36). The extension window ends on 1 November 2026. If your Unreal Android game still targets an older level, tell me your engine version and I'll scope the fix.
Both come from tools I built and still maintain, so I already know where they break in UE 5.5 to 5.8.
Your Unreal Android game is blocked from updating on Google Play. I get the project up to Play's current requirements, and I make the changes stick when you upgrade the engine.
from €1,400 fixed
Scope My ProjectShader compilation hitches on first launch are the quickest way to a "stutters" review on Steam. I find them in your build and remove them before your demo or launch.
€1,100 audit · fixes from €400/day
Book an AuditPlugins, editor tools, build and packaging pipelines, and gameplay systems such as runtime terrain, custom gravity and rollback netcode. I work in Git, Perforce or Plastic, and NDAs are fine.
from €400 /day
Discuss a ProjectYou can read the code, watch it run and buy it. All native C++, built for UE5.
12
Plugins on Fab
5.5–5.8
Engine versions
200+
GitHub stars
2,000+
YouTube subscribers
STUTTER
Async PSO cache collection and warm-up without hitching the game thread. This is the engine work behind the stutter fix.
PERFORMANCE
Runtime scalability that holds a target frame rate on mainstream PCs, so Lumen doesn't sink your first-run experience.
RUNTIME TERRAIN
Runtime terrain sculpting, digging and painting with real-time physics. 44★ on GitHub
NETCODE
Deterministic GGPO-style rollback netcode for UE5: fixed-step simulation, save and restore, and resimulation.
LOCOMOTION
Arbitrary gravity and surface adhesion: planetary walking, magnetic boots and hovercraft traversal.
PROCEDURAL
Lightweight runtime generation of procedural caves and rock structures. 42★ on GitHub
Full catalog on Fab. Source for the Core versions is on GitHub.
01
Tell me your engine version, your platform and when you ship. The form takes two minutes.
02
I tell you whether I can fix it, how long it will take and what it costs. The price is fixed before any work starts.
03
I commit the changes with a written report and before/after proof, so your team can maintain them after I'm gone.
Send me the problem now. A fix found early is cheaper than a review-bombed launch week.
Get a Fixed Quote